Large City: Séōth Nidē̄y Ni̋ēkēä

Séōth Nidē̄y Ni̋ēkēä

Séōth Nidē̄y Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceSetsukikrasuga Provence
RegionChyi Mokî Woods
Founded1407
Community LeaderLord Dheirreal Szazzo Khrondri
Area196 km2 (78 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1596 m (5236 ft)
Average Yearly Precipitation80 cm/y (31 in/y)
Population46291
Population Density236 people per km2 (593 people per mi2)
Town AuraChronomancy
Naming
Native nameSéōth Nidē̄y Ni̋ēkēä
Pronunciation/sǐːʊð/ /ndǣiː/
Direct Translation[complex] [receipt]
Translation[Not Yet Translated]

Séōth Nidē̄y Ni̋ēkēä (/sǐːʊð/ /ndǣiː/ [complex] [receipt]) is a subtropical Large City located in the Setsukikrasuga Provence of the Hobben.

The name Séōth Nidē̄y Ni̋ēkēä is derived from the Goblin language, as Séōth Nidē̄y Ni̋ēkēä was founded by Shëîj Khîlêb Brelî, who was culturaly Goblin.

Climate

Séōth Nidē̄y Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Séōth Nidē̄y Ni̋ēkēä receives an average of 80 cm/y (31 in/y) of precipitation, most of which comes in the form of rain during the spring. Séōth Nidē̄y Ni̋ēkēä covers an area of nearly 196 km2 (78 mi2), and an average elevation of 1596 m (5236 ft) above sea level.

Overview

Séōth Nidē̄y Ni̋ēkēä was founded durring the early 15th century in winter of the year 1407, by Shëîj Khîlêb Brelî. The establishment of Séōth Nidē̄y Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Séōth Nidē̄y Ni̋ēkēä was built using the conventions of Goblin durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Séōth Nidē̄y Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Séōth Nidē̄y Ni̋ēkēä is buildings folow an organic layout of crampt baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Séōth Nidē̄y Ni̋ēkēä's cost-cutting-focused defences are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Séōth Nidē̄y Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Séōth Nidē̄y Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Séōth Nidē̄y Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Séōth Nidē̄y Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Séōth Nidē̄y Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Séōth Nidē̄y Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Séōth Nidē̄y Ni̋ēkēä's parks.

Séōth Nidē̄y Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Séōth Nidē̄y Ni̋ēkēä.

Séōth Nidē̄y Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Séōth Nidē̄y Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Séōth Nidē̄y Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Séōth Nidē̄y Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Séōth Nidē̄y Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Séōth Nidē̄y Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Séōth Nidē̄y Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Séōth Nidē̄y Ni̋ēkēä's public wards, blessings, and other arcane systems.

Séōth Nidē̄y Ni̋ēkēä has an Scientific Academy which provides higher education in the natural sciences.

Séōth Nidē̄y Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Séōth Nidē̄y Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Séōth Nidē̄y Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Séōth Nidē̄y Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Séōth Nidē̄y Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Séōth Nidē̄y Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Séōth Nidē̄y Ni̋ēkēä's natural decorations nor waterways.

Séōth Nidē̄y Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Séōth Nidē̄y Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Séōth Nidē̄y Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Séōth Nidē̄y Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Séōth Nidē̄y Ni̋ēkēä has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Séōth Nidē̄y Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Séōth Nidē̄y Ni̋ēkēä grains of dust blow into perfectly neat rows.

The Skunk near Séōth Nidē̄y Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Séōth Nidē̄y Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Transmutation energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 144
  • Farm Laborer: 257
  • Hunters: 159
  • Milk Maids: 115
  • Ranchers: 63
  • Ranch Hands: 123
  • Shepherds: 136
    • Farmland: 187015 m2
    • Cattle and Similar Creatures: 11572
    • Poultry: 138873
    • Swine: 9258
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4629

Craftsmen

  • Arms and Toolmakers: 102
  • Blacksmiths: 115
  • Bookbinders: 59
  • Buckle-makers: 62
  • Cabinetmakers: 112
  • Candlemakers: 178
  • Carpenters: 138
  • Clothmakers: 132
  • Coach and Harness Makers: 50
  • Coopers: 112
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 44
  • Cutlers: 38
  • Fabricworkers: 102
  • Farrier: 370
  • Furriers: 29
  • Glassworkers: 159
  • Gunsmiths: 93
  • Harness-Makers: 45
  • Hatters: 89
  • Hosiery Workers: 34
  • Jewelers: 49
  • Leatherwrights: 112
  • Locksmiths: 47
  • Matchstick makers: 71
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 57
  • Paper Workers: 68
  • Plasterers: 60
  • Pursemakers: 79
  • Roofers: 50
  • Ropemakers: 48
  • Rugmakers: 44
  • Saddlers: 85
  • Scabbardmakers: 104
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 43
  • Soap and Tallow Workers: 162
  • Tailors: 225
  • Tanners: 59
  • Upholsterers: 70
  • Watchmakers: 63
  • Weavers: 125
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 31
  • Beer-Sellers: 60
  • Booksellers: 75
  • Butchers: 115
  • Chandlers: 121
  • Chicken Butchers: 120
  • Entrepreneurs: 46
  • Fine Clothiers: 118
  • Fishmongers: 132
  • Florists: 28
  • Potion Sellers: 78
  • Resellers: 210
  • Spice Merchants: 61
  • Wine-sellers: 94
  • Wheelwright: 72
  • Woodsellers: 44

Service workers

  • Bakers: 272
  • Barbers: 215
  • Coachmen: 62
  • Cooks: 201
  • Doctors: 89
  • Gamekeepers: 73
  • Grooms: 40
  • Hairdressers: 178
  • Healers: 130
  • Housekeepers: 121
  • Housemaids: 257
  • House Stewards: 159
  • Inns: 44
  • Laundry maids: 96
  • Maidservants: 159
  • Nursery Maids: 87
  • Pastrycooks: 165
  • Restaurateur: 192
  • Tavern Keepers: 192

Specialized Laborer

  • Ashworkers: 65
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 94
  • In-Town Couriers: 112
  • Long Haul Couriers: 98
  • Dockyard Workers: 87
  • Gas Workers: 22
  • Hay Merchants: 39
  • Leech Collectors: 117
  • Millers: 102
  • Miners: 96
  • Oilmen and Polishers: 72
  • Postmen: 107
  • Pure Finder: 60
  • Skinners: 149
  • Sugar Refiners: 26
  • Tosher: 70
  • Warehousemen: 171
  • Watercarriers: 97
  • Watermen, Bargemen, etc.: 121

Skilled Laborers

  • Accountants: 61
  • Alchemist: 70
  • Clerk: 90
  • Dentists: 45
  • Educators: 114
  • Engineers: 67
  • Gardeners: 45
  • Mages: 34
  • Plumbers: 48
  • Pharmacist: 56
  • Professors: 20
  • Scientists: 35
  • Wizards: 19

Civil Servants

  • Adventurers: 42
  • Bankers: 62
  • Civil Clerks: 107
  • Civic Iudex: 50
  • Consultants: 29
  • Exorcist: 107
  • Fixers: 55
  • Kami Clerk: 84
  • Landlords: 93
  • Lawyers: 57
  • Legend Keepers: 79
  • Militia Officers: 385
  • Monks, Monastic: 128
  • Monks, Civic: 149
  • Historian, Oral: 110
  • Historian, Textual: 56
  • Policemen, Sheriffs, etc.: 100
  • Priests: 210
  • Rangers: 66
  • Rat Catchers: 67
  • Scholars: 74
  • Spiritualist: 89
  • Slayers: 26
  • Storytellers: 205
  • Military Officers: 144

Cottage Industries

  • Brewers: 149
  • Comfort Services: 178
  • Enchanters: 50
  • Herbalists: 52
  • Jaminators: 149
  • Needleworkers: 159
  • Potters: 78
  • Preserve Makers: 132
  • Quilters: 66
  • Seamsters: 308
  • Spinners: 136
  • Tinker: 50
  • Weaver: 132

Artists

  • Actors: 48
  • Architects: 18
  • Bards: 74
  • Costumers: 28
  • Dancers: 55
  • Drafters: 29
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 48
  • Inlayers: 43
  • Musicians: 149
  • Painters, Art: 23
  • Playwrights: 51
  • Sculptors, Art: 40
  • Wood Carvers: 159
  • Writers: 149

Produce Industries

  • Butter Churners: 185
  • Canners: 136
  • Cheesmakers: 140
  • Ice Merchants: 20
  • Millers: 89
  • Picklers: 78
  • Smokers: 57
  • Stockmakers: 52
  • Tobacconists: 72
  • Tallowmakers: 110

17747 of Séōth Nidē̄y Ni̋ēkēä's population work within a Foundational Occupation.

26230 of Séōth Nidē̄y Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2314 (5%) are noncontributers.

Points of Interest

POI

History

The the a pair of bracers of Mysticism, an a pair of bracers imbued with potent amounts of Mysticism energies was created in Séōth Nērgaẃmy Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History